This article was published in the proceedings of the 2023 DiGRA International Conference.
Citation
- Antognoli, David and Joshua A. Fisher. “A Proposed Taxonomy for the Design Qualities of Video Game Loading Interfaces and Processes” (full paper). Proceedings of the Digital Games Research Association International Conference (DiGRA) 2023. DiGRA, 2023.
Acceptance letter and reviewer feedback
Abstract
Though ubiquitous, the design and development of loading interfaces and processes has not received the critical attention in games studies that their presence deserves. As interfaces, they illustrate a designer and developer’s desire to create game experiences that push the technical limits of available computing hardware. While loading screens are well known, loading interfaces span myriad forms. From an archaeogaming perspective, this paper examines how the design of video game loading interfaces and processes is a response to ever-increasing demands for higher fidelity gaming experiences on the behalf of players and designers in the face of hardware limitations. This histography of loading interfaces and processes is one of technical and design innovations that demonstrate the ethos and telos of designers. Through an Interface Study, the following design qualities of loading screens were derived: hypermediacy and transparency, diegetic and non-diegetic, passive and interactive, and pedagogic and misdirection. We conclude the paper by looking at case studies that exemplify the derived design qualities of loading interfaces and processes.
Presentation
I presented our research on 21 June 2023 at the DiGRA International Conference in Seville, Spain.
Online Video Game Loading Interface Archive
I worked with coauthor Josh Fisher and student research assistants to compose an online database of hundreds of video game loading interfaces.