Anfloga is a game developed in one month, focused on narrative, exploration, and advanced 2D graphics. The game was created as an open-source starter project for the FlatRedBall game engine. The source code is available on GitHub.
For the project, I handled the concept, writing, and level design. I also contributed some light gameplay programming and sound design elements.
The real exercise here was scoping for a month-long project, resisting feature creep while still delivering a fun product. Our Trello board tells a bit of the story of what we were thinking about, and how we ultimately slimmed down the project to keep it tightly focused.