In a dystopian vision of the future of the rust belt, Nameoki Bottleworks wraps a narrative about corporate greed, income inequality, and personal agency around a simple minigame about working as a quality assurance technician in a bottle factory.
The game marries a “spinning plates” central minigame inspired by the Duff Brewery in The Simpsons and a narrative-driven interstitial bar scene inspired by Catherine and StarCraft II. The game uses an oppressive economy similar to Papers, Please to convey the bleak realities of disenfranchised laborers.
![](https://img.itch.zone/aW1hZ2UvMzM5OTUyLzE2ODU1MDYucG5n/original/pxesf%2B.png)
This demo was put together during the month of November 2017 as an entry in the 2017 Logan Theatre Playtest Party juried competition. You can read a review of the event, including a nice write-up about the game here: https://thirdcoastreview.com/2017/11/22/playtest-party-2017/
I created the concept and handled all of the programming. The name, and in large part the premise, is inspired by my hometown, Granite City, Illinois (Nameoki Township), a steel town struggling to find its way in the 21st century. In an amazing bit of irony, the name Nameoki means “smoky,” at least according to Wikipedia.
![](https://img.itch.zone/aW1hZ2UvMzM5OTUyLzE2ODU1MDIucG5n/original/BrwJv2.png)