I’m glad I took this screen shot a while back, because it really shows the progress we’ve made with the look of the game. If we end up doing a new fountain I will post it for direct comparison.
The key difference between non-massively multiplayer games and their MMO counterparts is (obviously?) that MMOGs unify entire communities of players in a single and concurrent gameplay experience. The reader might have noticed the question mark following the word “obviously” in the preceding sentence. It is there because while perhaps it seems obvious that the difference between massively-multiplayer games and other games is the massively-multiplayer prefix, I am not convinced that current MMOG designs reflect this insight.
You can see a bit of how the beginning of the game will play. We are planning to add a lot of fun things to this first room but you can a basic idea of how the game works. Apologies for the crap video quality…