GDC 2008 Portfolio

February 21st, 2008

Funderstorm Games

February 20th, 2008

“It’s Excitening!”

Stanley Frost and TK11D Gameplay Videos — GDC 2008

February 20th, 2008

Here are links to video footage from two demos I prepared for GDC ‘08:

TK11D
Stanley Frost: Demon Fire Hunter

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Both are around 4 minutes long and about 30MB.

TK Prototype Screen Shot

October 23rd, 2007

I’m glad I took this screen shot a while back, because it really shows the progress we’ve made with the look of the game. If we end up doing a new fountain I will post it for direct comparison.

screen1.jpg

TK Concept Art

October 23rd, 2007

Check out some of the concept art from our game, TK11D. (All drawn by the talented Mike Green)

lizhom.jpg tk-concept.jpg tom.jpg gig.jpg

Social Interactivity in MMO Games.

October 23rd, 2007

The key difference between non-massively multiplayer games and their MMO counterparts is (obviously?) that MMOGs unify entire communities of players in a single and concurrent gameplay experience. The reader might have noticed the question mark following the word “obviously” in the preceding sentence. It is there because while perhaps it seems obvious that the difference between massively-multiplayer games and other games is the massively-multiplayer prefix, I am not convinced that current MMOG designs reflect this insight.

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Fraker

September 18th, 2007

He’s gotta be one of the ‘creepiest’ guys I’ve ever laid eyes on.

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TK11D Early Alpha Video Clip

August 24th, 2007

You can see a bit of how the beginning of the game will play. We are planning to add a lot of fun things to this first room but you can a basic idea of how the game works. Apologies for the crap video quality…

More new TK screens

August 16th, 2007

Because I am excited about our game I decided to post some more images… Click Doomsday!!!


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TK11D Screen Shot Update 08/08/2007

August 8th, 2007

Here are some of the latest shots from the XNA / FlatRedBall project.